Plotting Behind the Scenes: Towards Learnable Game Engines

Overview Dataset Paper GitHub

Ablation results for the synthesis model

We evaluate our synthesis model under different configuration to validate our design choices.

Ours w/o enhancer

Note the lack of shadows below players and imprecise colors of objects, eg. the ball.

Ours w/o human deformation

Note artifacts in the hands of the player at the top.

Ours w/o planes

Note the lack of detail in the judge stand and top left and top right corners of the image.

Ours w/o voxels

Note the artifacts in the geometry of the player, eg. duplicated right leg

Ours w/o multiobject encoder

Note the lack of details in the scene with respect to our method, eg. in the judge stand

Ours small

The full version of our model, trained with a reduced amount of computational resources, matching the one used for the ablation experiments.

Ours

The full version of our model